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Question by
AntLewis · Jul 31, 2018 at 08:52 PM ·
mesh rendererskinned mesh renderer
Switching mesh on a Skinned Mesh Renderer at Runtime
Hi, I'm attempting to switch the mesh on a skinned mesh renderer at run time. I've seen a couple of posts on this, but they all seem relatively old with wildly different solutions. Is there a standardized way that this should be done?
Thanks for any help
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