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Question by RagnarRox · Feb 10, 2015 at 05:01 AM · collider

Determine which collider was clicked

Hey folks,

short question (I hope) - I have a GameObject with two seperate PolygonColliders attached (for Mouse detection).

In the OnMouseDown method, I want to route to different methods depending on which collider was clicked. But I see no way to find out - any suggestions?

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Answer by fafase · Feb 10, 2015 at 05:11 AM

 public enum ColliderPosition{None,Left,Right}
 
 public class ColliderInfo:monoBehaviour{
     [SerializeField] private ColliderPosition colPos = ColliderPosition.None;
     private Action ActionOnClick = ()=>{};
     void Start(){
        switch(colPos){
            case ColliderPosition.Left:
                 ActionOnClick = LeftClick;
                 break;
 
             case ColliderPosition.Right:
                 ActionOnClick = RightClick;
                 break;
            } 
     }
     void OnMouseDown(){
        ActionOnClick();
     }
     void LeftClick(){}
     void RightClick(){}
 }

The you just need assign the value in ColliderPosition in inspector

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