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Question by kbabilinski · Jul 08, 2013 at 11:34 PM · c#navmeshnavmeshagent

Navmesh get rotation

I am trying to implement Navmesh and Mecanim into one system but I came across a problem. I want the Nav mesh agent to play a rotation animation while he walks but I don't know how to obtain the rotational information from the Navmesh Agent component.

Is there a float where the rotation of the player gets stored?

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avatar image Benproductions1 · Jul 09, 2013 at 12:35 AM 0
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Rotation is stored in the Transform component. Pathfinding has nothing to do with rotation. It is purely positional.

avatar image kbabilinski · Jul 09, 2013 at 04:30 AM 0
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Do you know how I could store if the object is turning left or right ?

avatar image Benproductions1 · Jul 09, 2013 at 04:40 AM 0
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a variable that is either 1 or -1. 1 for clockwise and -1 for anti-clockwise. These values help when doing math for rotation :)

avatar image kbabilinski · Jul 09, 2013 at 09:27 PM 0
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but how do I call for it ? $$anonymous$$ore specifically what function?

avatar image justinl · Jul 09, 2013 at 10:17 PM 0
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I don't think that's a build in function. Simply store your previous rotation value, then subtract your current rotation by the previous rotation. If the value is positive then you'r going clockwise, if it's negative you're going anti-clockwise.

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Answer by justinl · Jul 09, 2013 at 11:09 PM

To determine left/right turn movement, simply store your previous rotation value, then subtract your current rotation by the previous rotation. If the value is positive then you'r going clockwise, if it's negative you're going anti-clockwise.

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