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Mesh Import Transform Problems
I'm importing a model from Blender, using the auto procedure. I then use that model to create an asset bundle, just like the Character Customization project, and when I load that model some objects have different transforms than the ones on Blender, and others are displayed correctly. Also if I load the model into the scene by pausing and dragging it into the hierarchy, the objects are displayed correctly. Is there a way to correct these transformation problems?
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