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Question by franMx · Sep 24, 2015 at 01:29 AM · uitext

getting unity's UI text as a string.

I have a text component in canvas, which is being fed by a time counter.

I made another script which can modify it's content, however I can't read it to send to a highscore table.

I'm trying:

 #pragma strict
 var collectSound: AudioClip;
 var timeCounter: UnityEngine.UI.Text;
 .
 .
 .
 function sendScore{
     var timeHs = timeCounter.text;
     print ("the value is" + timeHS);
  // some more stuff to send high score
  }


How do I get the string / value as string contained in the text component?

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Answer by Firedan1176 · Sep 28, 2015 at 12:05 AM

 timeCounter.text.ToString();
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avatar image franMx · Sep 30, 2015 at 11:12 AM 0
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Thanks, did worked for most texts, for my specific case I ended up exposing the variable and referencing it from script, I guess it has to do with the generating counter script / compilation order.

Regards.

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