Question by
mightylal · Jul 28, 2018 at 11:25 PM ·
movementrigidbody2d
Moving Items Across Screen Produces lag (build attached to show issue)
I've attached a dropbox link that includes the build to show the jittery/lag issue as well as the source files to see where the problem lies. I've tried various different approaches and they all end up having the same jitteriness.
Any help would be greatly appreciated. Thanks.
Comment
Your answer
Follow this Question
Related Questions
Rigidbody2D.MovePosition() doesn't do anything (but animations and transform.Translate() works) 0 Answers
How to make instantiated rigidbodies continue moving the in the same direction as destroyed object? 1 Answer
2D Top-Down Character: How to make my character move using physics? 1 Answer