- Home /
Physical Material causes wrong direction at bouncing
Hello everyone, having a rather annoying issue, if I use the physical material provided by unity to bounce a ball (blue Ball) the direction after bouncing against a wall is wrong, but if I made the bounce by code using the Vector3.Reflect, the direction seems good(red Ball).
I wanted to use the physical material provided by unity, because I thought that could be more realistic... Can be caused by a bad configuration? Both balls are set as Collision Detection Continous, I think is the good one.
Thanks for your attention.
The unity bounce is pretty good, are you sure you are did not set the drag to 0, and didn't affect the position or velocity in any other way?
Yes, the drag is 0.5 and angular drag is 0 in rigidbody component, but it should not affects...
I think it may affect the bounce. Have you tried setting both to one, and the combination setting to maximum?
Your answer
Follow this Question
Related Questions
Cant find options to change physic material to bouncy 2 Answers
Reducing bounce on simple boxes 0 Answers
How do you keep a bouncing ball from "breaking" through cloth 1 Answer
Getting realistic bounces using physics materials. 2 Answers
how to change physics material of a colider in runtime 5 Answers