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Question by Sinhtulenh · May 03, 2018 at 08:59 PM · meshrenderingvertices

Unknow verticles when look down

I have a problem with vertices in the mesh. My project is a bit complicated so I'll take an example:

I have a quad, in theory it's 4 vertices. But when I checked on Unity, it had 20 vertices (quad above player), and especially when I looked down, it was up to 48 vertices (quad at the bottom of the player).

The question is why ?

PS: In my project, the world is only about 900k vertices (based on calculations). But on the Unity is the 1.2M vertices (the world above player), when looking down is >2M vertices (the world at the bottom of the player).

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Answer by Bunny83 · May 03, 2018 at 11:37 PM

Those are the rendering statistics and not a summary of how many vertices are there in your scene. Depending on your used shader you get additional shader passes for shadows, lighting and other effects. Is your quad actually the Unity default quad or did you create your own? Is it single sided?

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avatar image Sinhtulenh · May 04, 2018 at 12:07 AM 0
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Thank you for your reply. Quad that I mentioned is a built-in object of Unity.

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