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Question by Ebil · Jun 24, 2013 at 06:08 PM · camerarigidbodyshootingdirection

Not shooting in desired direction

Hi everyone,

I have a topdown view in my game, for that I rotated my cam 90° around the X axis. Now I have a "shooting" script.

 GameObject projectile = (GameObject)Instantiate(Resources.Load("projectile"),spawn.position,Quaternion.identity);
                 projectile.transform.LookAt(cursor);
                 projectile.rigidbody.AddForce(transform.forward* bulletSpeed * Time.deltaTime);
                 Destroy(projectile,5f);

The Problem is, my projectile is not moving to my desired direction "forward" its moving to the north, but my "gun" is facing to the right. I think that is because of my camera rotating right? So how do I recalculate the direction ? I also tried TransformDirection and so much more nothing works for me:/

THanks in advance

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Answer by Eric5h5 · Jun 24, 2013 at 06:22 PM

Probably you want to use projectile.transform.forward, not transform.forward, since transform.forward is the forward direction of whatever the script is attached to rather than the projectile.

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avatar image Ebil · Jun 24, 2013 at 07:27 PM 0
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Oh yeah sorry I already tried that, its also not working, nothing changed.

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