Question by
panos12 · Sep 20, 2016 at 06:21 PM ·
rotationrotatefbxmodel importing
Imported model is rotated around 90 degrees but on 3d software its ok
Hello I have a huge problem cant really find an answer so I am writting here.I have a model on fbx format but when I import in on unity it gets rotated and the 0,0,0 roation values makes the model get around 90 degress on X axis.On 2 different 3d modelling softwares like blender and wings 3d the model is fine but not in unity please help me
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