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Question by haidao0923 · Jul 27, 2018 at 07:20 PM · script.listgetcomponent

Get Script from every gameobject in a list

So I have a list with 5 of the same game object created from a prefab.

during runtime, I changed the value of the created gameobject, but it doesn't affect the script obtained from the prefab gameobject. How can I do

"private [Insert Scriptname Here] "variable name here" to collect the script from the created gameobject rather than the prefab?

     private Laser laserScript;
     private Rigidbody2D rb;    
     public List<GameObject> pooledLasers;
     public GameObject laserToPool;
     public int laserAmountToPool;
 
    private void Start()
     {
         laserScript = laserToPool.GetComponent<Laser>();
         rb = GetComponent<Rigidbody2D>();
         for (int i = 0; i < laserAmountToPool; i++)
         {
             GameObject laser = Instantiate(laserToPool);
             laser.SetActive(false);
             pooledLasers.Add(laser);
         }
     }

so the script only Get the Script of the prefab, how can I make it get the script of the created gameobject that is in the list

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Answer by hexagonius · Jul 27, 2018 at 07:46 PM

Do the GetComponent on laser, the variable you assigned the instantiated gameobject to

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avatar image haidao0923 · Jul 27, 2018 at 07:53 PM 0
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thankyou very much

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