Late Upadate, Ufps, Particles not Following Object Correctly
Hey all I just ran into a bit a of a problem with what I think has something to do with late update. I am using Ufps as my 'animation' controller and I think its causing some problems.
Particle system is lagging behind my object:
I have a torch object parented to the base pistol from the Ufps controller so I can get all the movements from the Ufps setting. Now on the torch I have a particle system that seems to lag behind the torch when Im moving around. Also I went ahead and put a sphere game object on the torch instead and it moves perfectly fine. I then went ahead and put a get/set position script on the particle system to set to the sphere object but it still lags behind. I then put that script on another sphere which also lags behind, making me think the get position is happening before the Ufps animations ? Anyway Im basically wondering how I can get a particle system/gameobject to follow another gameobject preferably through playmaker without the lag or delay. Right now the sphere attatched to the torch is moving perfectly but when I get set position to that sphere all game objects still lags behind . Thank You !
Your answer
Follow this Question
Related Questions
AI assets... yea or nay 2 Answers
ufps weapon selection 0 Answers
2D platform game character state machine question 0 Answers
remove collision with ground floor,Remove collision with floor 1 Answer
import play maker problem 1 Answer