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Question by Master_Zen · Dec 11, 2018 at 10:02 AM · cameratouchscreentoworldpoint

Is there an easier way to do this?

just as the caption says.

 Vector3 worldPointDelta = Camera.main.ScreenToWorldPoint(Input.touches[0].position) - 
     Camera.main.ScreenToWorldPoint(Input.touches[0].position - Input.touches[0].deltaPosition);
                 
 transform.position += worldPointDelta;

this code snippet is supposed to move a player realtive to the first touch on the screen. But the way i do it seems kinda unecessarily complicated. Is there an easier way?

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Answer by Master_Zen · Dec 11, 2018 at 12:58 PM

Okay, i found a better solution myself.

 if (Input.touchCount > 0) {
     const float MIN_DISTANCE_TO_BORDER = .3f;
                 
     Touch touch = Input.GetTouch(0);
 
                 
     if (touch.phase == TouchPhase.Began) {
         fingerOffset = Camera.main.ScreenToWorldPoint(Input.touches[0].position) - transform.position;
     } else if (touch.phase == TouchPhase.Moved) {
          Vector3 newPosition = (Vector2) Camera.main.ScreenToWorldPoint(Input.touches[0].position) - fingerOffset;
                     
     transform.position = new Vector3(
     Mathf.Clamp(newPosition.x ,-SCREEN_X + MIN_DISTANCE_TO_BORDER, SCREEN_X - MIN_DISTANCE_TO_BORDER),
     Mathf.Clamp(newPosition.y, -SCREEN_Y + MIN_DISTANCE_TO_BORDER, SCREEN_Y - MIN_DISTANCE_TO_BORDER),
     0f);
 
      fingerOffset = Camera.main.ScreenToWorldPoint(Input.touches[0].position) - transform.position;
 }
 

now the player moves just as the finger stopping at the border and the distance between them updating.

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