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Question by aemiliu5 · Dec 13, 2015 at 04:25 PM · camera2dtransformspritesscreentoworldpoint

Can you use transform.Translate with pixels instead of units?

I'm making a 2D game and I want to make a sprite move 36 pixels up instead of using units. Is there a way to do this?

I think it might have something to do with Camera.ScreenToWorldPoint or Camera.WorldToScreenPoint.

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avatar image maccabbe · Dec 13, 2015 at 05:16 PM 1
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Units can be whatever standard method of measuring you want. If you want to make a 2D game where transform.Translate works in terms of pixels then design your game so that 1 unit = 1 pixel. For a 2D game set your camera to orthographic and have a script that sets the camera's orthographicSize to be 1/2 the screen height, i.e.

 void Start()
 {
      Camera main = Camera.main;
      main.orthographic = true;
      maing.orthographicSize = Screen.height/2f;
 }

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