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Question by Chasvortex · Feb 01, 2013 at 08:03 PM · mousetouchnoobconvert

Touch / mouse code.

I have a piece of a script I am using for camera control, and I want to incorporate touch into it, I have done the following. The mouse code works however the touch says it cannot convert type unity.engine.touch to 'bool' Any help?

         if (Input.GetMouseButton(0))
         {
               if (Joycheck.transform.position.z == 0){
 
             
             xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
             yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  
             ////////OrbitAngle
  
             //Clamp the vertical axis for the orbit
             yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
             // set camera rotation 
             desiredRotation = Quaternion.Euler(yDeg, xDeg, 0);
             currentRotation = transform.rotation;
  
             rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening);
             transform.rotation = rotation;
             }
         }
         
         
         // Touch code
         if (Input.GetTouch (0))
         {
                           if (Joycheck.transform.position.z == 0){
 
             
             xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
             yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  
             ////////OrbitAngle
  
             //Clamp the vertical axis for the orbit
             yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
             // set camera rotation 
             desiredRotation = Quaternion.Euler(yDeg, xDeg, 0);
             currentRotation = transform.rotation;
  
             rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening);
             transform.rotation = rotation;
             }
         }
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avatar image robertbu · Feb 02, 2013 at 05:30 AM 0
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if (Input.GetTouch(0).phase == TouchPhase.Began) {}

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Best Answer

Answer by DeveshPandey · Feb 02, 2013 at 05:19 AM

Input.GetTouch (0) will return the first Touch on the screen and its not a bool value it is a Touch type.

Have a look below -

 // Incorrect
 if (Input.GetTouch (0))
 {
 // your code
 }
 
 // Correct way
 if(Input.touchCount == 1) // when touch with one finger
 {
 // your code
 }
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