weird mesh distortion only upon build - AR app using unity vuforia and blender
Hey! I'm a 3d artist and kind of new to unity, don't know much about progarmming but so far I've created a lot of AR apps using Unity, Vuforia, and Blender. I have a weird problem - my models and animation work perfectly fine in Blender and Unity, but when I build them to Android - the application creates distortion in the models - it seems as if they are collapsed or merged into a single vertex (I added pictures showing the problems).
So I doubled check: 1- in Blender - all works fine. all normals are corecctly flipped, rigs are maximum 4 bones. 2- in Unity - again all seems fine. the monitor in unity shows the animation in the default take normally, and when I do a simulation in my pc cam - it also works fine. so I have no idea why the finaly build creates these distortions... it never happened to me before.
What am I doing wrong? it never happened to me before and I couldn't find a possible solution here in the forums... can anyone please help me? thanks in advance! Omeralt text
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