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               Question by 
               dash3k3 · Oct 23, 2011 at 09:33 PM · 
                gameobjectraycastraycasthit  
              
 
              See what object I hit in raycast
I am trying to see what object I hit with the raycast and then change the objects color. Here is my code. I don't know what exactly I am doing wrong. I am getting this error "Assets/Scripts/Shoot.cs(16,56): error CS0120: An object reference is required to access non-static member `UnityEngine.RaycastHit.collider'" Thanks in advance! ~Brady
 using UnityEngine;
using System.Collections;
public class Shoot : MonoBehaviour {
private GameObject objectHit;
 void Update() {
 CheckIfCollide();
     }
 
public void CheckIfCollide() {
 if(Input.GetKeyDown(KeyCode.LeftShift)) {
         Vector3 fwd = transform.TransformDirection(Vector3.forward);
         if (Physics.Raycast(transform.position, Camera.main.transform.forward, 10)) {
             Debug.Log("There is something in front of the object!");
             Debug.DrawRay(transform.position, Camera.main.transform.forward, Color.blue, 10);
             objectHit = RaycastHit.collider;
             objectHit.renderer.material.color = Color.red;    
         }
             
         else {
             Debug.Log("There Is nothing in front of the object!"); 
             Debug.DrawRay(transform.position, Camera.main.transform.forward, Color.red, 10);
         }
     }
 }
}
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              koobas.hobune.stream
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