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Question by goblin67 · Sep 29, 2017 at 07:16 AM · androidvrviewstereoscopic

Virtual reality enabled doesn't show stereoscopic view on Android

Hello everybody,

I have just started developing with Unity 2017 and this is my first post on this board.

The main focus of my development is Virtual Reality at the moment, and unfortunately I have already faced a problem that seriously stops me :-(

I'll try to describe it best I can, and I stress the fact that the issue only occurs on Android at the moment; I start a project with Virtual Reality enabled, and when I build and run the app, the resulting apk doesn't have the typical stereoscopic view of VR apps, just a single fullscreen view with no accelerometer support, no interaction, just dead.

The strange thing is that in the very early stages of the development, an early build of the app correctly showed the stereoscopic view, the when the project became more complex, subsequent builds started to show the problem, even though I am not really sure the problem lies with the increased complexity of the project.

Oh, and the the same project on iOS works as intended.

I have tried building on several different devices and different versions of Android, to no avail.

Am I possibly doing anything wrong, or is it a Unity 2017 bug?

Thank you very much in advance!

P

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Answer by T-Opel · Mar 12, 2018 at 04:21 PM

Hi,

It looks like the app is deploying in a monoscopic view, it does the same thing for me on my phone. What device are you using, is there a chance that you have installed a firmware update? I have ASUS Zenfone 2 with Android 6. The same apk works on different devices. I have created an issue on GitHub, you can add your problem to it with the details of the device you are using. https://github.com/googlevr/gvr-unity-sdk/issues/867

EDIT:

Looks like the problem is connected to the CPU architecture of the device, x86 architecture is not supported from GVR Unity v1.40.0

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