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How can I calculate the Sprite Bounds?
I using the Sprite Slicer 2D Asset, And I Need the Sliced Sprite's Size(not a Extend, Vector3 size). but It doesn't changing from original sprite's bound. How can I calculate the Sprite's Bound? can using vertices data and mesh renderer
Answer by Jaguar06 · Apr 24, 2014 at 01:49 AM
I... solved this myself don't even need calculate, it can solve with just renderer.bounds.size It is auto-setting from unity
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