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Is it correct to animate the player spritesheet and external gameobjects in the same animation?
So at the minute i have a hat aswell as a spritesheet all in one animation object
- so the hat follows the players head by defined keys in the animation
- and the spritesheet of course moves the players head by changing the sprite by defined keys in the animation
so my question is - is this the correct way to do it or is there an easier way since i have to manually add the keys to make the hat follow the head for every single animation - and this is incredibly tedious
baring in mind i have to keep the hat seperate from the spritesheet so adding the hat to the spritesheet is not an option
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