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Question by abean1234 · Jul 26, 2018 at 03:42 PM · .obj

Player not moving but no errors appear,Player won't move, no errors.

My (Unity) player is in a kneeling position and crying, she will not move. There are no errors present in the Black Rocket Layout.,HI, so I am in a class, and I'm creating a 3d video game. Now, when I press play, my character looks like it's crying. No errors are appearing, but I'm quite frankly tired of trying to figure this out. Thanks!

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avatar image RocketFriday · Jul 26, 2018 at 03:58 PM 0
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Is it a humanoid rig?

avatar image Cynikal ♦ · Jul 26, 2018 at 04:00 PM 0
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Where's the code?

avatar image abean1234 · Jul 26, 2018 at 04:21 PM 0
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Warning 1: Unable to open Assets/3DVG/$$anonymous$$aterials/Other (Do Not Edit)/Background Scripts/Player$$anonymous$$ove.cs: Check external application preferences.

Warning 2: No 'floorChecks' assigned to Player$$anonymous$$ove script, so a single floorcheck has been created UnityEngine.Debug:LogWarning(Object, Object) Player$$anonymous$$ove:Awake() (at Assets/3DVG/$$anonymous$$aterials/Other (Do Not Edit)/Background Scripts/Player$$anonymous$$ove.cs:68)

Error: NullReferenceException: Object reference not set to an instance of an object Player$$anonymous$$ove.Awake () (at Assets/3DVG/$$anonymous$$aterials/Other (Do Not Edit)/Background Scripts/Player$$anonymous$$ove.cs:77)

avatar image Cynikal ♦ abean1234 · Jul 26, 2018 at 04:40 PM 0
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You have a null reference on script Player$$anonymous$$ove.cs at line 77.

avatar image abean1234 · Jul 26, 2018 at 05:07 PM 0
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@Cynikal What change should I make to (Line 77): mainCam = GameObject.FindGameObjectWithTag("$$anonymous$$ainCamera").transform;

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Answer by Cynikal · Jul 26, 2018 at 05:09 PM

Based off of your comment, it's nulling out that it can't find the game object with the tag "MainCamera".. So, you can try replacing that line, with: Camera.main.transform.

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avatar image Beatenberg · Oct 08, 2019 at 10:20 AM 0
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I've got the same problem on this line. startText.text = "Time left: " + (timeLeft).ToString("0"); However I added the line (below) and it got rid of the error but it stopped the player from moving startText = GameObject.FindGameObjectWithTag("Text").GetComponent();

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