Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by amandafloren · Jun 18, 2017 at 09:12 AM · c#unity 5scripting problemgameobjectscriptingproblem

Refresh panel with prefab contained value from json that created using array

Hello, therefore this is project for thesis at my Uni. So your help means a lot for me, I might give you a shout out on my thesis.

I made a panel displaying prefab(s) based on data that has given by json. So if json have 3 array in it, it will generate 3 prefabs contained the data from json. My main problem is, I made a button inside the panel, that button supposedly a reset button that can delete all of the data on database(which is works fine) but i have an issue on reloading prefabs based on the data itself(which is null,cause the code to delete the data on DB works fine). Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using System.Linq;
 
 public class getOrder : MonoBehaviour {
     public string json;
     public Text display;
     public GameObject orderListPrefab;
     public GameObject canvasPanel2;
     public GameObject parentPanel;
     public Button ExitPanel2;
     public Button resetBtn;
     public GameObject sushiRaycast;
     public GameObject utama;
     Dictionary<string, string[]> hasil;
 
     IEnumerator Start()
     {
         string uname = PlayerPrefs.GetString ("namaUser"); 
         WWW w = new WWW ("http://192.168.0.14:8080/sushiresto/getUserOrder.php?nama="+ uname);
         yield return w;
         json = w.text;
         getList();
         ExitPanel2.onClick.AddListener(() => closePanel());
         resetBtn.onClick.AddListener (() => resetOrder ());
     }
 
     [System.Serializable]
     public struct UserOrderList
     {
         public string pesanan;
         public string jumlah;
         public string harga;
     }
 
     [System.Serializable]
     public class orderData{
         public List<UserOrderList> orderList;
 
     }
 
     public void getList () {
         orderData data = JsonUtility.FromJson<orderData>(json);
 
         while (this.transform.childCount > 0) {
             Transform c = this.transform.GetChild(0);
             c.SetParent (null);
             Destroy (c.gameObject);
         }
 
         //here is the code that generate prefab dummy on each array on json's have
         foreach (UserOrderList getData in data.orderList) {
                 GameObject listPrefab = (GameObject)Instantiate (orderListPrefab);
                 listPrefab.transform.SetParent (parentPanel.transform, false);
                 listPrefab.transform.SetParent (this.transform);
                 listPrefab.transform.Find ("Nama Sushi").GetComponent<Text> ().text = getData.pesanan;
                 listPrefab.transform.Find ("Harga").GetComponent<Text> ().text = getData.harga;
                 listPrefab.transform.Find ("Jumlah").GetComponent<Text> ().text = getData.jumlah;
                 print (getData.pesanan + " " + getData.jumlah + " " + getData.harga);
         }
     }
 
     void resetOrder(){
         string username = PlayerPrefs.GetString ("namaUser"); 
         string CreateUserURL = "http://192.168.0.14:8080/sushiresto/deleteorder.php?usernamePost=" + username;
         WWWForm form = new WWWForm ();
         form.AddField ("usernamePost", username);
         WWW www = new WWW (CreateUserURL, form);
 
         Debug.Log ("Triggered Tes");
     }
 
     void closePanel(){
         canvasPanel2.gameObject.SetActive(false);
         sushiRaycast.gameObject.SetActive(true);
         Debug.Log ("Triggered Close");
     }
   
 }

This is the panel and the main prefab inside of it.

alt text

This is the panel looks like on play mode

alt text

prefab.png (2.7 kB)
order.png (32.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

372 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script sets same value to other script in all objects instead of just one. 1 Answer

How to detect an object which be in FOV of certain camera ? 1 Answer

Creating a GameObject variable without instantiating it? 1 Answer

Access water4 scripts via my script? 1 Answer

Cannot destroy Component while GameObject is being activated or deactivated 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges