- Home /
How to stack(Sort?) objects (Trees in this case) in unity 2D TileMap
I can sort of understand the problem, the Tile is being overwritten but i dont know how to properly search for the problem. How do i make it so that the transparent part dosent overwrite the tile? I have been trying to search for this as a sorting issue but cant find a answer so i am at the point where i think the Tilemap just cant do it maybe? Should i not use the TileMap for these type of problems? The result i am trying to achieve
Answer by RustyCrow · Dec 18, 2018 at 06:35 PM
Ok, so i cant really find anything from the unity side of things BUT i did get some ideas from art/graphics side.
So the way i fixed this issue is simply by drawing the overlap(stacking) as a tile. As a programmer this never occurred to me and just looking at random sprite sheets i saw this a 1 potability. is it the best way? I dont know, but hopefully someone will find this useful.
Simple solutions are the hardest to find :P
Your answer
Follow this Question
Related Questions
2D: Transparency Sort Axis not properly affecting Tilemaps? 2 Answers
How can i have my character be hidden behind tilemap walls? 0 Answers
How do I set up my sprites/skeletons to correctly interact with isometric sorting layers? 2 Answers
How to return tile based on heightmap efficiently? 0 Answers
How to turn off the Import Popup of Tilemaps in 2021.2.14f1? 1 Answer