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Rigidbody2D without drag on collision
Hello, I have a gameobject with Rigidbody2D and BoxCollider2D. When two gameobjects collide i dont want to move another object because they have the same mass. If the other gameobject has heaviermass then it can move the gameobject with lighter mass. How can i apply this? Someone please help.
Thanks
In PhysX even when two equal mass objects collide, the body which was having momentum will move the body laying still. This goes in accordance to the laws of physics.
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