Question by
haam · Aug 26, 2017 at 08:19 PM ·
c#unity 52d-platformertexture2doptimisation
Game Scene lags while starting
So Guys I really Hope someone would help me.My game freezes when starting there is some kind of lag than its seems to be ok ,so when ever i restarts the game the same things happens.Any Ideas ?
my Game Has texture assets which are made from illustrator. I have a Background and 4 other texture and a player ,(player with 4 frame animation) Its a 2D sidescroller . I Never Used any destroy or codes which are heavy .(I use pooling rather than instantiating and destroying) I am building the game for android. i use One Polygon Collider and the rest is Edge Box and Circle Colliders.. i have 2 Scenes. https://drive.google.com/file/d/0B1OhTsSxrOXCV09DbUdySTFKWk0/view Above is my profiler data.
Any Help would be much appreciated
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