This question was
closed Jan 21, 2016 at 09:41 PM by
shotofop for the following reason:
The question is answered, right answer was accepted
Best Answer
Answer by Jessespike · Jan 21, 2016 at 06:28 PM
bool isGravityPositive = Physics.gravity.y > 0;
Follow this Question
Related Questions
How to make a player instantly reach to a change in gravity? 2 Answers
Something confused about the use of dictionary in C# 0 Answers
Move a separate object forward on collision between particle system and another object 0 Answers
Floats are acting really weird 0 Answers
I need a Simple and Clear example for how to add a texture (image) to a quad in C# 3 Answers