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Google Maps Platform and Unity
I note the Google Maps Platform Press Release from March 2018 announcing the integration of the Maps APIs with Unity: "we’ve brought the richness of Google Maps to the Unity game engine. We turn buildings, roads, and parks into GameObjects in Unity, where developers can then add texture, style, and customization"
...but I just can't find any technical documentation of this on the Unity site or Google API documentation - and no discussion of it on StackOverflow. Has this actually been released?
The closest thread I can find to this topic is here, suggesting terrain.party back in Jan 2017.
Any technical pointers (API documentation) warmly appreciated!
Answer by dan_wipf · Nov 20, 2018 at 06:07 PM
ok. have a look at this thread https://forum.unity.com/threads/announcement-google-maps-unity-sdk-for-gaming.534265/
it says you have to contact their sales team for a version, but i think they’re targeting aaa studios not indies
yeah that’d be great, anyway what did you want to achieve? for terrain realworld maps you can do workarounds with nasa heightmaps
ah what you could do is contacting adam goodrich from www.procedural-worlds.com i think he’s as mentiond in to this project, and really kind in answering questions. hes one of the heads behind Gaia/CTS/GeNa and other great assets
Hi - Thanks for the pointer. I was most interested in access to Google's building data above ground. I don't know how it comes across in the SD$$anonymous$$, but I imagine they could drape satellite imagery as a texture over the buildings as GameObjects?
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