Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by W1k3 · Oct 26, 2013 at 08:03 PM · inputstringvaluelogicoperator

Detecting if an input was something other then a specified character (C#)

I'm trying to make a cheat code. Right now, if I type in lgcash, I get infinite money. The problem is that if I typed in letters in between, it still works; like if I typed in lgcasjjjjjjjh It would still work. I don't like that. This is my code:

 if(Input.GetKeyDown("l"))
             {
                 one = true;
             }
             if(one == true && Input.GetKeyDown("g")){
                 two = true;
             }
             if(two == true && Input.GetKeyDown("c")){
                 three = true;
             }
             if(three == true && Input.GetKeyDown("a")){
                 four = true;
             }
             if(four == true && Input.GetKeyDown("s")){
                 five = true;
             }
             if(five == true && Input.GetKeyDown("h")){
                 Dontdestroy.playerscore = Mathf.Infinity;
             }

Is there some sort of if statement where it says if the input was not g? Am I doing this entirely wrong? Because I feel like this could be done in a much easier way.

Thanks in advance.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Oct 27, 2013 at 01:02 PM 0
Share

Perhaps bad technique but you can nest your if's for a step by step process, and break or else your way out of it.

I say this really for you to consider the logic rather than the technique.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by cjdev · Oct 27, 2013 at 12:47 PM

You could use Input.anyKeyDown to check if a key is down and then reset your sequence. Something like this:

 private string[] cheat = { "l", "g", "c", "a", "s", "h" };
 private int cheatIndex = 0;
     
 void Update () {
     if (Input.anyKeyDown)
     {
         if (Input.GetKeyDown(cheat[cheatIndex]))
         {
             cheatIndex++;
             if (cheatIndex == cheat.Length)
             {
                 Dontdestroy.playerscore = Mathf.Infinity;
                 cheatIndex = 0;
             }
         }
         else
         {
             cheatIndex = 0;
         }
     }
 }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image W1k3 · Oct 27, 2013 at 03:00 PM 0
Share

Thanks, this works great. I also learned something new!

avatar image
0

Answer by tw1st3d · Oct 26, 2013 at 08:05 PM

Instead of doing it that way, I would create an in-game console menu that you can type into, so you are creating a string before they hit enter, and you compare that string to any commands that you have set up. This way, if someone doesn't want to do that in the game, and just by some chance manage to type it, they won't get the cheat.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image W1k3 · Oct 26, 2013 at 08:18 PM 0
Share

That would solve the problem, but I don't want it to be apparent that cheat codes exist, so people don't know they can cheat unless somebody tells them.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with a string format input 0 Answers

How can I rotate my input axes 90º? 1 Answer

iOS keyboard - limit number of keyboard characters 0 Answers

GetComponent from string name? 3 Answers

how to assign the value of a string as variable 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges