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Question by obsidianz · Sep 08, 2020 at 02:52 PM · input

New Input System GetKeyDown Alternative?

I'm updating my game to be using the new Input System. It's preaty much done, but there's one thing that I don't know how to do.


When using the IPointerDownHandler on my UI I need to find out if the button pressed was the left or the right one. I used to do this life this: if (Input.GetMouseButtonDown(1)) ...

But now I need to get rid of all the calls from the old method. How could I do this in the new Input System?

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Answer by Zaeran · Sep 08, 2020 at 04:05 PM

In the PointerEventData class that you pass into the OnPointerDown event, you can check that

eventData.button == InputButton.Right

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