- Home /
My NavMeshAgent moves when I only want it to turn
I am using the standard unity package to create AIs that should have states PATROL, CHASE, and LOOK. In my AI controller, PATROL and CHASE call on the function Move() from ThirdPersonCharacter. In LOOK, it only calls transform.LookAt() to turn to the player. What I want to happen is if the AI reaches CHASE mode, it will go to a target location and then turn to look at the player and follow player movement by only turning. However, my AI right now will chase the player once it enters into LOOK mode instead of just turning towards the players. How do I stop this movement?
Your answer
![](https://koobas.hobune.stream/wayback/20220612171423im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Different joystick buttons per joystick? 0 Answers
mobile car controller 0 Answers
Getting Joystick Input from Matricom G-Pad BX? 0 Answers
How did they added stack glow animation on prefab cube boundaries in stack game by ketchapp ? 2 Answers
Mirror multiplayer non-player object movement control options 1 Answer