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Question by Danicted · Nov 29, 2015 at 04:20 PM · c#2denemyattack

Attack/Kill Difficulties

What I want is when DamageDealt hits 3, the object that was attacked will be destroyed. So far, all it does is to destroy the weapon the player is holding, and not the gameobject that is being killed. Any ideas? This is my code.

     if(col.gameObject.tag == "Enemy"){
         AttackSuccess = true;
     }


     if(DamageDealt == 3){
         Destroy(gameObject);
         AttackSuccess = false;
     }
 }
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