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Question by Wesley S · Feb 26, 2011 at 12:03 PM · weaponswitch

gun switch script 26-feb-2010

hey guys i have this script from the first person tut and it hase 2 guns to enter but i want to add a weapon 3 but it does not seem to work my way here is the the script as it is from the fps

function Start () { // Select the first weapon SelectWeapon(0); }

function Update () { // Did the user press fire? if (Input.GetButton ("Fire1")) BroadcastMessage("Fire");

 if (Input.GetKeyDown("1")) {
     SelectWeapon(0);
 }   
 else if (Input.GetKeyDown("2")) {
     SelectWeapon(1);
 }   

}

my version

function Start () { // Select the first weapon SelectWeapon(0); }

function Update () { // Did the user press fire? if (Input.GetButton ("Fire1")) BroadcastMessage("Fire");

 if (Input.GetKeyDown("1")) {
     SelectWeapon(0);
 }   
 else if (Input.GetKeyDown("2")) {
     SelectWeapon(1);
  }
 else if (Input.GetKeyDown("3")) {
     SelectWeapon(3);
 }   
 }   

}

function SelectWeapon (index : int) { for (var i=0;i<transform.childCount;i++) { // Activate the selected weapon if (i == index) transform.GetChild(i).gameObject.SetActiveRecursively(true); // Deactivate all other weapons else transform.GetChild(i).gameObject.SetActiveRecursively(false); } }

 function SelectWeapon (index : int) {
     for (var i=0;i&lt;transform.childCount;i++)    {
         // Activate the selected weapon
         if (i == index)
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         // Deactivate all other weapons
         else
             transform.GetChild(i).gameObject.SetActiveRecursively(false);
     }
 }

what did i do wrong please tell me thanks

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Answer by legoguy217 · Apr 30, 2011 at 04:18 AM

There Was Some Problems But This Worked.

function Start () {
// Select the first weapon
SelectWeapon(0);

}

function Update () { // Did the user press fire? if (Input.GetButton ("Fire1")) BroadcastMessage("Fire");

if (Input.GetKeyDown("1")) {
    SelectWeapon(0);
}   
else if (Input.GetKeyDown("2")) {
    SelectWeapon(1);
 }
else if (Input.GetKeyDown("3")) {
    SelectWeapon(3);
 }   

}

function SelectWeapon (index : int) { for (var i=0;i

function PlayerWeapons (index : int) {
    for (var i=0;i<transform.childCount;i++)    {
        // Activate the selected weapon
        if (i == index)
            transform.GetChild(i).gameObject.SetActiveRecursively(true);
        // Deactivate all other weapons
        else
            transform.GetChild(i).gameObject.SetActiveRecursively(false);
    }
}

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