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Is GUI work on Mobile Platforms ?
In my project large number GUI is using . DrawCalls is less than 70 . Is this condition supports on mobile platforms ?
Answer by tanoshimi · Oct 18, 2013 at 08:06 AM
There are very few absolute limits on number of draw calls/number of GUI calls/etc. etc. "supported" on mobile platforms - but each one will slow your game down, so it's a question of what you consider to be acceptable performance.
Considering that the capabilities of mobile platforms vary enormously (you'll get wildly varying performance on an iPhone 3 compared to the latest Android tablet, for example), the only way to answer this question is for you to deploy it to your target device and test yourself.
DrawCalls is less than 70 ;)
Someone mentioned to me iPhone 3 has 30 DC limit!
Given the title and phrasing of the question, I thought that was 70 drawcalls used by the GUI? i.e. You've then got to consider the drawcalls used by the game itself too! ;)
If it's OnGUI and its ONLY 70 DC the game must be a damn great performer :D:D:D
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