Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SmattyCore · Sep 26, 2013 at 11:28 AM · 3d texttext mesh

Rotating TextMeshes

Is there a way to rotate a 3D text and at the same time, correct it's position? Is there a method that I don't know.

I have the problem that my text should be in center above an sphere, but it's just from one side, if I walk around this sphere, the text isn't centered anymore.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CHPedersen · Sep 26, 2013 at 12:07 PM 0
Share

It's a little unclear precisely what behavior you're looking for, but I can ensure you that all sorts of rotations and positioning of 3Dtext is possible. :)

The 3d text is just a texture on a flat piece of mesh. For all intents and purposes, it behaves exactly like any other 3D model. If you describe in greater detail what your situation is, perhaps we can help you come up with a solution.

avatar image SmattyCore · Sep 26, 2013 at 02:33 PM 0
Share

This is how it should look like from all sides: alt text

this is how it shouldn't look lile: alt text

avatar image CHPedersen · Sep 26, 2013 at 02:37 PM 0
Share

Okay, I get it. Since the text is readable from all directions, I get the feeling that you've already implemented bill boarding on the text, right? I.e. there's a script that constantly makes the text face the viewer, right?

$$anonymous$$aybe your text needs to be aligned center? Is it still left aligned?

avatar image SmattyCore · Sep 26, 2013 at 02:44 PM 0
Share

I reposition the text on the x-axis, so from the "normal" start direction it's in the middle of the sphere.

The text is centered and I rotate the text to the player with the LookAt method.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by foulquesnera · May 28, 2019 at 09:46 PM

Add "empty object" 2 in the object, and add TextMesh attribute to this object 2. You can then rotate the "empty object 2" in the main object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use sprite mask interation for 3d text mesh ? 0 Answers

3D Text diffuse shader? 1 Answer

Doing a clipping effect with a 3D text mesh using shaders 1 Answer

Text mesh opaque background? 1 Answer

instantiate 3d text with different names - c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges