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Facebook network banner ads in unity - any documentation/tutorials?
Hi,
I thought I would try out fabook network ads in a new game we are working on. Although I have managed to find info regarding the sdk and importing it into unity (pretty straightforward) I can't seem to find any info as to how set up the script to initialize and load/hide the ads. facebook's documentation all seem to be for android studio and in what seems to be Java.
Are there any instructions for unity/c#?
Also do unity do banner ads as well as videos? or is it all just using Admob (which I can't seem to create an account for)
thank you
Answer by Grish_tad · Jan 15, 2019 at 09:10 AM
Hi @Zaine7673 You can just download Facebook Audience network sdk from here and import to your project. In teh sdk folder you can find samples folder and look how it works.
@Grish_tad I never thought of doing this actually. thanks i will try this. i just thought that there would be some sort of documentation somewhere for the facebook API
tried it but its taking too much time for me to figure it out so decided to use applovin. so much more easier to integrate. facebook audience network just does not have enough information out there to resolve the issues im getting