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Question by GhostWolf2006 · Feb 26, 2020 at 12:30 AM · buildfiles

Trouble with creating a data file in build

The data file will not created in my build, but it will be created when it is in Unity. I tried changing the location where the file will be created. Did not change the outcome. The code is in C#. Do I need to give my game permission to write a data file when it is in a build?

      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using UnityEngine.SceneManagement;
      using UnityEngine.UI;
      using System;
      using System.IO;
      using System.Linq;
      using System.Runtime.Serialization.Formatters.Binary;
           public List LoadPreviousTimes()
           {
              try
              {
                  var levelName = Path.GetFileName(selectedLevel).Replace(".json","");
                  var scoresFile = Application.persistentDataPath + "/" + playerName + "_" + levelName + "_times.dat";
                  using (var stream = File.Open(scoresFile, FileMode.Open))
                  {
                      var bin = new BinaryFormatter();
                      var times = (List<PlayerTimeEntry>)bin.Deserialize(stream);
                      return times;
                  }
              }
              catch(IOException ex)
              {
                  Debug.LogWarning("Couldn't load previous times for: " + playerName + ". Excetion: " + ex.Message);
                  return new List<PlayerTimeEntry>();
              }
          }
      
          public void SaveTime(deci
  
  mal time)
      {
          playerName = PlayerPrefs.GetString("PlayerName");
          var times = LoadPreviousTimes();
  
          var newTime = new PlayerTimeEntry();
          newTime.entryDate = DateTime.Now;
          newTime.time = time;
  
          var bFormatter = new BinaryFormatter();
          var levelName = Path.GetFileName(selectedLevel).Replace(".json","");
          var filePath = Application.persistentDataPath + "/" + playerName +"_"+ levelName + "_times.dat";
          using (var file = File.Open(filePath, FileMode.Create))
          {
              times.Add(newTime);
              bFormatter.Serialize(file, times);
          }
      }


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Answer by GhostWolf2006 · Mar 28, 2020 at 02:36 AM

API Compatibility Level problem. Just had to change it.

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