Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Logology101 · Jul 25, 2015 at 03:44 PM · animationscripting problemanimator

Why won't my character mesh move?

Hi, I'm pretty new to Unity and I have a question about an enemy NPC that I made, that's supposed to chase the player when they get within a certain range. The NPC has a spawning animation, that plays correctly, and then an idle and a run animation. I've been trying to get it to stay in the idle animation when not chasing the player and go into its run cycle when it is chasing the player. But right now it just spawns, goes into it's idle animation for a second and then straight into its run cycle, all while staying in place, even with my Follow_player script attached to it. I've attached this script to other objects that don't have multiple clips to their animations and it seems to work the way I want it, but for some reason it's not working here. This is my first time using the Animator thing and I've set it up to use transitions between each clip and everything, but I'll admit I don't know for certain what I'm doing, so I'll include the follow script here as well as a picture of my Animator node setup. Any help or links to tutorials that cover this would be really appreciated, I've been googling it all day and I can't seem to find an answer to this problem specifically.

Here's my follow script:

var target : Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning var range : float=10f; var range2 : float=10f; var stop : float=0f; var myTransform : Transform; //current transform data of this enemy function Awake() { myTransform = transform; //cache transform data for easy access/preformance }

function Start() { target = GameObject.FindWithTag("Player").transform; //target the player

}

function Update () { //rotate to look at the player var distance = Vector3.Distance(myTransform.position, target.position); if (distance<=range2 && distance>=range){ myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime); }

  else if(distance<=range && distance>stop){
 
  //move towards the player
  myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
  Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
  myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
  }
  else if (distance<=stop) {
  myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
  Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
  }
  
  

}alt text

screenshot-381.png (105.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How can I get animation state speed in code 1 Answer

How can i use the Animator in script to find when animation clip finished playing and then stopping the animation ? 1 Answer

How to rotate spine by the script, while an animation from the animator is playing? 0 Answers

Animation with different color for layers 1 Answer

2 problems with new animation / animator,2 problems with animation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges