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Question by surfatno · Jul 22, 2018 at 06:42 PM · unity 2drandomrandom.rangerandomspawningrandom-range

how can i random a spawning but not same gameobject

I need help. i dunno how to explain but its like this alt text if animal 'a' is respawn, the next respawn is 'b' or 'c' , if animal 'b' is respawn, the next respawn is 'a' or 'c' , if animal 'c' is respawn, the next respawn is 'a' or 'b'

IEnumerator SpawnAnimal(float time){

     yield return new WaitForSeconds (time);

     Vector3 temp = transform.position;
     temp.x = Random.Range (x1, x2);

     Instantiate (animals [Random.Range (0, animals.Length)], temp, Quaternion.identity);
     StartCoroutine (SpawnAnimal (Random.Range (4f, 5f)));
 }


Good Day and thanks before

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Answer by WinterboltGames · Jul 22, 2018 at 06:54 PM

Try this code...

 public class Spawner : MonoBehaviour
 {
     [SerializeField] private float spawnRate;
 
     [SerializeField] private GameObject[] prefabs;
 
     private int lastIndex = -1;
 
     private float counter;
 
     private void Update()
     {
         if (counter >= spawnRate)
         {
             Spawn();
             counter = 0f;
         }
 
         counter += Time.deltaTime;
     }
 
     private void Spawn()
     {
         if ((lastIndex + 1) < prefabs.Length)
         {
             lastIndex += 1;
         }
         else 
         {
             lastIndex = 0;
         }
 
         Instantiate(prefabs[lastIndex], position, rotation);
     }
 }
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avatar image surfatno · Jul 22, 2018 at 07:22 PM 0
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@$$anonymous$$illerOfS$$anonymous$$m7 whoaa.. thanks for helping. its work for me.

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