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Heating Issue in AR android app
Hi friends,
I am using Vuforia5.0.5 in Unity3d 5.0 for developing AR app in my Samsung Galaxy S6. While taking build, I have set the following in the unity player settings.
Rendering path: Deffered (Forward was not good for my app as i get white screen while zooming our move out of ImageTarget.)
Graphics level: Force Open GL ES 2.0, Device Filter: AR Mv 7 and Texture Compression: ETC (GLES 3.0).
Still, I am facing a serious heating problem while working with the AR app. after I close the app, the mobile gets normal immediatly. Could you please suggest anything to solve this issue. I even tried to clear the cashe of my mobile, killed processes and restarted too.
I just use a light-weight 3d model with touch control script.
thanks Jeeva
I am still having these issues in 2018. Is there any way to reduce the overheating?
Answer by Arshia001 · Dec 22, 2015 at 05:30 AM
Well, the AR image processing code is very CPU-intensive. It's also a fact that most (if not all) recent octa-core processors have overheating issues. I don't think you can do anything about it.
thanks @Arshia001 for the reply... really sad to hear this :( :(