Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RAWTalent · Feb 26, 2011 at 09:02 PM · playerdestroydamage

Player damage and knock backwards script

I am using the Lerpz tutorial as a base, so my character uses the same scripts and Lerpz, the fallout catcher works to kill the player which is great, but how would I go about setting it so that when the player collides with lava (solid plane) it takes away just 1 portion of health and knocks the player backwards and into the air a little, resulting in the lava causing a health chunk to disappear and the character to be thrown backwards and hopefully out of harms way. In an ideal world i would also have a slight amount of particle smoke appear at his feet but it's not as important.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Louard · Apr 07, 2012 at 06:06 PM

If you are using the Character Motor there's a function for that. After three days of trying to roll my own solution based on a few posts to the forum and the Answers I found this function and VOILA! Exactly what I wanted to do! Perfect for jump pads and knock back! Here's what my jump pad script now looks like.. MUCH simpler! The SetVelocity() function in the Character Motor accepts the velocity as an initial force and the motor takes care of the rest.

 #pragma strict
 
 
 var moveVelocity : Vector3 = Vector3.zero;
 
 private var thePlayerMotor : CharacterMotor;
 
 function Start(){
     thePlayerMotor = GetComponent(CharacterMotor);
 }
 
 function OnTriggerEnter(WhatHitMe : Collider){
     if (WhatHitMe.gameObject.tag == "JumpPad"){
         moveVelocity = Vector3(0,50,0);
         thePlayerMotor.SetVelocity(moveVelocity);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Don't destroy player after disconnecting or calling ClientScene.RemovePlayer() 1 Answer

Player Damage to enemy damage melee system 0 Answers

How to make triggers collide with player? 2 Answers

Player not getting destroyed when touched by enemies 4 Answers

Changing the Slider.value cause a lag problem in an Android device. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges