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Question by StuwuStudio · Jul 22, 2018 at 02:33 AM · camerarenderinglayerspost processing

Post processing with multiple camera

I wanted to apply one post processing for my camera and one for UIs because I don't want them to share the same one. I arranged everything so the two camera overlapped and make sure each the post processing layer used their own post processing volume. The problem is that the UI cam prevents the main cam from applying it's own post processing volume. Basically, when the UI cam is turned on, the UI post processing volume is applied on the whole screen and not only the UI. When I turn it off, the UI dosen't display but the whole game recieves the good post processing volume. How do I make sure the post processing of the UI is applied on the UI cam before it gets drawn over the main camera?

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avatar image HolgEntertain · Aug 29, 2019 at 09:58 PM 0
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I have the exact same issue. Did you figure out a solution to this?

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Answer by arjunxxxl · Jul 22, 2018 at 05:07 AM

@STUDIOCRAFTapps You can set multiply post processing profiles in the same level. This is added in the latest version of unity, unity2018.2 For more info check this video https://youtu.be/bsfuJFZFi_U

http://bit.ly/2zYnMHN

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avatar image StuwuStudio · Jul 22, 2018 at 01:24 PM 0
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Uhm, yeah I already know that. That's not what I want. I want to apply I want 1 volume for each camera and I want the camera to overlap. Also, what is that second link for?

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