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Question by
damoruso321 · Jan 19, 2019 at 11:25 PM ·
shadernormals
LOD mesh cards look weird
I've created a low poly lod of a tree that consists of 4 planes, and I have created a shader in shader graph which dithers these cards when they are not facing the camera. It looks good, except the normals aren't facing the right direction which is causing some of the planes to look darker than the others (I believe)? If so, how would I fix them and could I do it in shader graph?


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capture.png
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