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This question was closed Mar 16, 2017 at 02:01 AM by honjiepin for the following reason:

I already found the answer by my self

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Question by honjiepin · Mar 14, 2017 at 02:43 PM · c#cameraunity5

Camera - Resize 3d plane to iphone screen size

I hope someone will answer my question. im using orthographic projection camera with size 6.5. Camera captured the view and show into a 3d plane but the size is not right (scale for 3d plane is 1,1,1) but if i resize into (just say) 480,1,640 the view is blurry not focus.

Im ising this script and it worked views camera into 3d plane

WebCamTexture back; void Start () { back = new WbCamTexture (); renderer.material.mainTexture = back; back.Play ();

What i want is i need my 3d plane auto scale into camera view size (iphone 6+) Please help

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avatar image honjiepin · Mar 15, 2017 at 03:01 AM 0
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Asking questions in here so hopeless. No one care.

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Answer by hexagonius · Mar 15, 2017 at 08:23 AM

the correct world size is orthographic size times 2 for height and another times aspect ratio for the with. if it is blurry after that, the resulting of the rendertexture is wrong.

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