- Home /
Question by
keil_unity · Jan 12 at 07:08 PM ·
shadersgraphicsstandard-assetsstandardstandardassetsmobile
materials in editor look good but in run-time ineditor(android) they are pink
when i look at my prefabs in editor they look fine, but when i run in playmode. every material that is off the standard shader. even generic materials like red. are all pink. but when i re-add them say during runtime they look normal again. I am not using any special render pipeline and am frankly at a loss. any thoughts?
Comment
Your answer
Follow this Question
Related Questions
Wierd shading in UV seams 0 Answers
Send vertice shader changes to surface shader 0 Answers
World Space Diffuse Shader with Normal Map 0 Answers
Rendering Particle Systems to Command Buffer 1 Answer
Custom shader remove shine 2 Answers