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Question by Triqy · Sep 24, 2013 at 02:08 PM · mobileprefabstexturesperformance optimization

Which is better? Switching out Textures or Instantiating Different prefabs?

This is a performance related question.

I am creating a game with giant monsters and need to destroy small cube based builings in a city so which is better? Switching out Textures or Instantiating Different prefabs in the same transform?

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avatar image Fattie · Sep 24, 2013 at 02:17 PM 0
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useful link on pools

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

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Answer by Fattie · Sep 24, 2013 at 02:28 PM

(a) you would not actually Instantiate an object during play. you never, ever, ever do this in video games. you use pools. (see link given)

(b) so literally in answer to your question "switch or instantiate" it is definitely "switch" by a factor of about 79 trillion.

(c) in a sense, what you mean is more "should I switch textures, or, switch objects" (the latter meaning, obviously, from your pool system). the answer is: zero difference

Hopefully that fully answers your question

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avatar image Triqy · Sep 24, 2013 at 02:44 PM 0
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Thanks. I understand now. Just concered about draw calls and static batching in my game. Trying to make an efficent game.

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