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How do I get access to OVRInput without the Oculus Utilities for Unity?
I'm trying to get my controller for the Gear VR (2017) working, and I do get the rotation of the controller to work, but I can't get the buttons to work. In most of the documentation I've seen they refer to OVRInput but Unity does not recognize it nor do I know how to include it using the using keyword in C#. I'm using Unity 2018.2 and I've seen a presentation where the presenter said that the Oculus Utilities for Unity should not be needed since Unity includes the Oculus SDK. But as I said, I only get the rotation of the controller working, but not the buttons.
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