Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BehindTheCode · Aug 26, 2014 at 04:49 PM · c#editorcustom editor

List of CustomEditor inside CustomEditor

Hello everyone

I've been working in a project that has some data that need to be properly shown in the editor, but still didn't figured out how to show in a CustomEditor a list of ojects that show themselves with their own customEditors.

This is what I would love to have (but apparently, doesn't exist)


 [Serializable]
 public class ClassA : ScriptableObject
 {
     [SerializeField]
     public GameObject Target = null;
     
     [SerializeField]
     public string Name = string.Empty;
 }


 [CustomEditor(ClassA)]
 public class ClassAEditor : Editor
 {
     public override void OnInspectorGUI ()
     {
         EditorGUILayout.LabelField("CLASS A EDITOR");
         base.OnInspectorGUI();
     }
 }


 public class ListOfClassA : MonoBehaviour
 {
     public List<ClassA> classes = new List<ClassA>();
 }


 [CustomEditor(ListOfClassA)]
 public class ListOfClassAEditor : Editor
 {
     private ListOfClassA list;
     private SerializedObject targetObject;
     private SerializedProperty listProperty;
 
     void OnEnable()
     {
         list = (ClassA)target;
         targetObject = new SerializedObject(list);
         listProperty = targetObject.FindProperty("classes"); // Find the List in our script and create a refrence of it
     }
     
     private bool listVisibility = true;
     
     public override void OnInspectorGUI ()
     {
         targetObject.Update();
 
         //Or add a new item to the List<> with a button
         if(GUILayout.Button("Add ITEM"))
         {
             list.classes.Add(CreateInstance<ClassA>());
         }
 
         EditorGUI.indentLevel++;
         for (int i = 0; i < listProperty.arraySize; i++)
         {
             SerializedProperty itemProperty = listProperty.GetArrayElementAtIndex(i);
             EditorGUILayout.PropertyField(itemProperty); // WHY IS THIS NOT SHOWING CLASSA CUSTOM EDITOR????
         }
         EditorGUI.indentLevel--;
 
         targetObject.ApplyModifiedProperties();
     }
 }



So what I would like is a way to call ClassA CustomEditor from ListOfClassA CustomEditor so the code is more spread.

This is because ClassA for me is the base class for a HUGE structure, including all posibilites of properties and fields is just not a way to do it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by BehindTheCode · Aug 27, 2014 at 08:47 AM

For anyone interested, here there is a tutorial that explain what I need step by step and pretty comprehensible.

https://www.youtube.com/watch?v=MmUT0ljrHNc

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Initialising List array for use in a custom Editor 1 Answer

Multiple Cars not working 1 Answer

Custom Editor: Objectfield clears on play 2 Answers

Prefabs aren't saving with Undo.RecordObject 4 Answers

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges