How can I get a probability from perlin noise?
I want to add random ores around my procedurally generated world but honestly i have no idea how perlin noise works and i'm a bit too lazy to learn it.
I am using SimplexNoise to generate 3D perlin noises, i want to be able to add ores around the map with 10% chance (for example) like minecraft do. How can I do that?
I've not used the package, can you post some example usage code of any kind?
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