- Home /
 
 
               Question by 
               SergeantBiscuits · Feb 13, 2016 at 06:58 AM · 
                navmeshnavmeshagentpathfinding  
              
 
              Disable NavMeshAgent sticking to NavMesh
Hey guys, quick question. I love the pathfinding math behind the NavMeshAgent, but I want to do the actual movement myself using the Unity physics engine. Is there a way to keep a NavMeshAgent active to retain the path following/updating functionality while disabling the actual NavMeshAgent-based movement?
Thanks!
               Comment
              
 
               
              Your answer