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distance bar with main character and enemy
Hey there! Im working on a distance bar to show how far my main character is from the end of my world. So far, it works pretty well but now I would like to add the enemy who is constantly following him so the player will know how close from him... Does anyone know how I can add other gui texture to it that also corresponds to the other character? This is the script Ive been working with: Thanks a lot!
// set GUI bar width and height in the Inspector var barWidth : float = 500; var barHeight : float = 25;
// drag a texture as the icon to move on the progress bar var progIcon : Texture;
// where to set the GUI element to private var barProgress : float;
// empty objects represent the start and end of a level var startPoint : Transform; var endPoint : Transform;
// current Player position var playerPos : Transform;
function Update(){ // get level distance by subtracting start and end var totalDist : float = endPoint.position.x - startPoint.position.x;
// get player distance from start in X axis only so slopes / height doesn't affect result var playerDist : float = playerPos.position.x - startPoint.position.x;
//get player's progress as a percentage of the whole distance var playerProgress : float = playerDist / totalDist * 100;
//turn the playerProgress percentage back into the scale of barWidth barProgress = playerProgress / 100 * barWidth;
}
function OnGUI() {
// create a GUI group the width of the bar and twice its height // in order to leave room for 'Start' and 'End' text under the bar GUI.BeginGroup (new Rect (10, 10, barWidth, barHeight*2));
//draw a box as the backing for the progress bar, blank text inside GUI.Box(Rect(0,0,barWidth,barHeight),"");
// create a label to draw the progress icon texture, use barProgress var
// to set its X position, 0 as the Y position and width and height of the texture used
GUI.Label (Rect (barProgress, 0, progIcon.width, progIcon.height),
progIcon);
GUI.EndGroup();
}
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